Peacekeepers of the Vast/Rules:Missions: Difference between revisions

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===Preparation===
===Preparation===
The Preparation phase begins with the characters receiving a mission briefing and their objectives. Once the briefing ends, characters may act. Each character can prepare however they wish - such as by modifying equipment, researching or reaching out to contacts. However, there are a limited number of rolls for each character until ''last call'', which is the final opportunity to requisition equipment by dead drop, and each roll can suffer difficulty penalties due to shrinking time. Following the last call roll, the cell must transit to the mission location or suffer penalties in the form of Heat or mission consequences. Unless otherwise stated, characters are unable to meaningfully prepare during transit due to stresses of making best time.
The Preparation phase begins with the characters receiving a mission briefing and their objectives. Once the briefing ends, characters may act. Each character can prepare however they wish - such as by modifying equipment, researching or reaching out to contacts. However, there are a limited number of rolls for each character until ''last call'', which is the final opportunity to requisition equipment by dead drop, and each roll can suffer difficulty penalties due to shrinking time. Following the last call roll, the cell must transit to the mission location or suffer penalties in the form of Heat or mission consequences. Unless otherwise stated, characters are unable to meaningfully prepare during transit due to stresses of making best time.
Requisition rolls are Lifestyle rolls with a difficulty based on the Restriction of the item, plus additional modifiers for expenses. The Peacekeeper budget is unlimited compared to the cell, but tiny compared to the responsibilities of the organization. Requisitioned items may have to be returned at the end of the mission and there may be consequences to failing to return it intact.


===Investigation===
===Investigation===
===Critical===
===Critical===
===Epilogue===
===Epilogue===
==Related rules==
===Requisitions===
Peacekeepers are backed by an invisible and wide-reaching support logistical network that operates in nearly complete secrecy throughout League space and beyond. The budget for Peacekeeper equipment is unlimited in comparison to a cell, but barely adequate compared to the responsibilities of the organization. Thus, Peacekeepers have to persuade their organization that expenditures are justified, and are generally expected to return expensive equipment intact after the mission. Failure to do so can have consequences on cell rewards.
Peacekeepers can requisition equipment during last call of the preparation phase, most often by dead drop. Peacekeepers can requisition during the Investigation phase. However, it can take significant mission time to make the requisition and until it arrives depending on the requisition. Requisition rolls are Lifestyle rolls. When requisitioning a piece of gear, the base difficulty is based on the Restriction of the item, with additional difficulty modifiers based on the expense, deadline, and circumstance. Momentum can be spent during a requisition roll on quantity; quality, or speed of delivery.

Revision as of 17:38, 8 May 2020

Peacekeepers of the Vast is played out in a series of Missions. Each mission consists of several phases, each of which contains one or more scenes with defined transition points. However, transitioning between phases can occur early due to a complication or player choice.

Phases

Downtime

A downtime phase takes place between missions, and characters are free to pursue their own interests across any number of scenes until they receive a mission briefing and the preparation phase begins.

Preparation

The Preparation phase begins with the characters receiving a mission briefing and their objectives. Once the briefing ends, characters may act. Each character can prepare however they wish - such as by modifying equipment, researching or reaching out to contacts. However, there are a limited number of rolls for each character until last call, which is the final opportunity to requisition equipment by dead drop, and each roll can suffer difficulty penalties due to shrinking time. Following the last call roll, the cell must transit to the mission location or suffer penalties in the form of Heat or mission consequences. Unless otherwise stated, characters are unable to meaningfully prepare during transit due to stresses of making best time.

Investigation

Critical

Epilogue

Related rules

Requisitions

Peacekeepers are backed by an invisible and wide-reaching support logistical network that operates in nearly complete secrecy throughout League space and beyond. The budget for Peacekeeper equipment is unlimited in comparison to a cell, but barely adequate compared to the responsibilities of the organization. Thus, Peacekeepers have to persuade their organization that expenditures are justified, and are generally expected to return expensive equipment intact after the mission. Failure to do so can have consequences on cell rewards.

Peacekeepers can requisition equipment during last call of the preparation phase, most often by dead drop. Peacekeepers can requisition during the Investigation phase. However, it can take significant mission time to make the requisition and until it arrives depending on the requisition. Requisition rolls are Lifestyle rolls. When requisitioning a piece of gear, the base difficulty is based on the Restriction of the item, with additional difficulty modifiers based on the expense, deadline, and circumstance. Momentum can be spent during a requisition roll on quantity; quality, or speed of delivery.