Peacekeepers of the Vast/Peacekeepers of the Vast:Dice Macros: Difference between revisions
(Created page with "=Basic Tests= '''Basic Test Rolls''' are your Xd20 rolls for most tests. They can be buffed by Momentum, and may provoke complications. There are three variables: * How many...") |
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* Your Character's Focus, if any, in the skill (0-5) | * Your Character's Focus, if any, in the skill (0-5) | ||
The input pattern is: ! (Number of dice) t (target number) f (focus) | '''The input pattern is: ! (Number of dice) t (target number) f (focus)''' | ||
===Example=== | ===Example=== | ||
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Max's player would type: <code>!2t14f1</code> into Discord. | Max's player would type: <code>!2t14f1</code> into Discord. | ||
The Dice Parser bot will read this and return a result along the lines of: | The Dice Parser bot will read this and return a result along the lines of:<br/> | ||
<code>You had 2 successes, and rolled: 4,4</code> | <code>You had 2 successes, and rolled: 4,4</code> | ||
The Dice Parser bot will call out complications, and automatically double successes that are under your focus | The Dice Parser bot will call out complications, and automatically double successes that are under your focus threshold:<br/> | ||
<code>COMPLICATION! You also had 2 successes, and rolled: 1,20</code> | <code>COMPLICATION! You also had 2 successes, and rolled: 1,20</code> | ||
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* How many dice you are rolling (make sure to include your damage bonus, reloads, or other modifiers) | * How many dice you are rolling (make sure to include your damage bonus, reloads, or other modifiers) | ||
The input pattern is ! (Number of dice) damage | '''The input pattern is ! (Number of dice) damage''' | ||
===Example=== | ===Example=== | ||
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Max's player would type: <code>!7damage</code> into Discord. | Max's player would type: <code>!7damage</code> into Discord. | ||
The Dice Parser bot will read this and return a result along the lines of: | The Dice Parser bot will read this and return a result along the lines of:<br/> | ||
<code>You rolled 8 and 0 effects. You had a +1 and your die results were: 4,2,1,2,1,1,3</code> | <code>You rolled 8 and 0 effects. You had a +1 and your die results were: 4,2,1,2,1,1,3</code> | ||
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=Effect Dice= | =Effect Dice= | ||
'''Effect dice''' may be, on occasions, rolled for non-damage results, such as determining career earnings, or tariffs on items during acquisition. In these cases, less parsing is required. | |||
There are two variables: | There are two variables: | ||
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* How many dice you are rolling | * How many dice you are rolling | ||
The input pattern is ! (base additive) p (Number of dice) CD | '''The input pattern is ! (base additive) p (Number of dice) CD''' | ||
===Example=== | ===Example=== | ||
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The player would type: <code>!3p3CD</code> into Discord. | The player would type: <code>!3p3CD</code> into Discord. | ||
The Dice Parser bot will read this and return a result along the lines of: | The Dice Parser bot will read this and return a result along the lines of:<br/> | ||
<code>You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1</code> | <code>You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1</code> | ||
Documentation for DiceParser: [https://github.com/Rolisteam/DiceParser/blob/master/HelpMe.md] | Documentation for DiceParser: [https://github.com/Rolisteam/DiceParser/blob/master/HelpMe.md] | ||
Revision as of 09:59, 9 May 2020
Basic Tests
Basic Test Rolls are your Xd20 rolls for most tests. They can be buffed by Momentum, and may provoke complications.
There are three variables:
- How many dice you are rolling (1-5, make sure to include your Momentum, do not include Infinity Point dice)
- The Target Number for a success (expertise + trait) (0-21)
- Your Character's Focus, if any, in the skill (0-5)
The input pattern is: ! (Number of dice) t (target number) f (focus)
Example
Max Rezal is shooting his Rifle at a tinbot. He has an 11 Coordination, and 3 Ballistics Expertise with a Focus of 1; therefore his TN is 14.
Max's player would type: !2t14f1 into Discord.
The Dice Parser bot will read this and return a result along the lines of:
You had 2 successes, and rolled: 4,4
The Dice Parser bot will call out complications, and automatically double successes that are under your focus threshold:
COMPLICATION! You also had 2 successes, and rolled: 1,20
Damage
Damage Rolls are usually expressed as 1 + XE on your character sheet; they contain a bonus from your stats as well as base damage from the weapon's type. They use a special way of reading a d6, wherein only 3 sides have value: 1, 2, and Effect; the other sides return a result of 0. Effects may do additional damage, either in straight dice or additional types, depending on your weapon.
There is only one variable:
- How many dice you are rolling (make sure to include your damage bonus, reloads, or other modifiers)
The input pattern is ! (Number of dice) damage
Example
Max Rezal just shot his Rifle at a tinbot, and hit. A rifle's base damage is 1 + 5E, and Max gets a +2E bonus from his Agility score. Therefore, he's rolling 7 effect dice for damage.
Max's player would type: !7damage into Discord.
The Dice Parser bot will read this and return a result along the lines of:
You rolled 8 and 0 effects. You had a +1 and your die results were: 4,2,1,2,1,1,3
The Dice Parser will count effects, and by default adds the 1 base damage to the result of your effect dice.
Effect Dice
Effect dice may be, on occasions, rolled for non-damage results, such as determining career earnings, or tariffs on items during acquisition. In these cases, less parsing is required.
There are two variables:
- The base additive number
- How many dice you are rolling
The input pattern is ! (base additive) p (Number of dice) CD
Example
In character creation, the Corporate Executive career offers an Earnings of 3 + 3E; thus, the player would roll 3 effect dice and add whatever results to the base additive of 3.
The player would type: !3p3CD into Discord.
The Dice Parser bot will read this and return a result along the lines of:
You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1
Documentation for DiceParser: [1]