Peacekeepers of the Vast/Peacekeepers of the Vast:Dice Macros: Difference between revisions

From ChenNet Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 54: Line 54:
The Dice Parser bot will read this and return a result along the lines of:<br/>
The Dice Parser bot will read this and return a result along the lines of:<br/>
<code>You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1</code>
<code>You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1</code>
<br/>
<hr/>
Documentation for DiceParser: [https://github.com/Rolisteam/DiceParser/blob/master/HelpMe.md]


Documentation for DiceParser: [https://github.com/Rolisteam/DiceParser/blob/master/HelpMe.md]
[[Category:Meta]]

Revision as of 10:28, 9 May 2020

Basic Tests

Basic Test Rolls are your Xd20 rolls for most tests. They can be buffed by Momentum, and may provoke complications.

There are three variables:

  • How many dice you are rolling (1-5, make sure to include your Momentum, do not include Infinity Point dice)
  • The Target Number for a success (expertise + trait) (0-21)
  • Your Character's Focus, if any, in the skill (0-5)

The input pattern is: ! (Number of dice) t (target number) f (focus)

Example

Max Rezal is shooting his Rifle at a tinbot. He has an 11 Coordination, and 3 Ballistics Expertise with a Focus of 1; therefore his TN is 14.

Max's player would type: !2t14f1 into Discord.

The Dice Parser bot will read this and return a result along the lines of:
You had 2 successes, and rolled: 4,4

The Dice Parser bot will call out complications, and automatically double successes that are under your focus threshold:
COMPLICATION! You also had 2 successes, and rolled: 1,20

Damage

Damage Rolls are usually expressed as 1 + XE on your character sheet; they contain a bonus from your stats as well as base damage from the weapon's type. They use a special way of reading a d6, wherein only 3 sides have value: 1, 2, and Effect; the other sides return a result of 0. Effects may do additional damage, either in straight dice or additional types, depending on your weapon.

There is only one variable:

  • How many dice you are rolling (make sure to include your damage bonus, reloads, or other modifiers)

The input pattern is ! (Number of dice) damage

Example

Max Rezal just shot his Rifle at a tinbot, and hit. A rifle's base damage is 1 + 5E, and Max gets a +2E bonus from his Agility score. Therefore, he's rolling 7 effect dice for damage.

Max's player would type: !7damage into Discord.

The Dice Parser bot will read this and return a result along the lines of:
You rolled 8 and 0 effects. You had a +1 and your die results were: 4,2,1,2,1,1,3

The Dice Parser will count effects, and by default adds the 1 base damage to the result of your effect dice.

Effect Dice

Effect dice may be, on occasions, rolled for non-damage results, such as determining career earnings, or tariffs on items during acquisition. In these cases, less parsing is required.

There are two variables:

  • The base additive number
  • How many dice you are rolling

The input pattern is ! (base additive) p (Number of dice) CD

Example

In character creation, the Corporate Executive career offers an Earnings of 3 + 3E; thus, the player would roll 3 effect dice and add whatever results to the base additive of 3.

The player would type: !3p3CD into Discord.

The Dice Parser bot will read this and return a result along the lines of:
You rolled 5 and 0 effects. You had a +3 and your die results were: 4,1,1


Documentation for DiceParser: [1]